The trader details below are placeholders. They must be completed with the real trading name and address before the Season Pass goes on sale — that is a legal requirement, and inventing them would be exactly the dishonesty this product sells against.
What you’re buying
A Season Pass is a one-off payment for access to the paid features for the 2026/27 Fantasy Premier League season. It does not auto-renew. There is no subscription and no stored recurring payment. When the season ends, access ends; we will email you once about the next season and you decide.
Paid features today: unlimited weekly verdicts and the written read, the multi-week plan, rival verdicts, and Starter Watch alerts. Free features stay free.
What this product is — and isn’t
It is a guide, not a guarantee. Fantasy football is high-variance: a well-reasoned call loses regularly, and we publish our misses to prove we know it. We sell better-informed decisions and time saved.
We do not promise a rank, points total, prize, or any financial outcome. We are not a betting service, we take no wagers, we carry no bookmaker advertising, and we do not provide financial advice.
Nothing here removes your statutory rights. Under the Consumer Rights Act 2015 digital content must be of satisfactory quality, fit for purpose and as described — those rights cannot be excluded and we do not attempt to.
Cancellation and refunds
Because the pass gives immediate access, at checkout you consent to delivery starting straight away and acknowledge that this means you lose the 14-day cancellation right under the Consumer Contracts Regulations 2013. That consent is collected explicitly — never pre-ticked.
Our policy is more generous than the law requires: if the product isn’t doing what you hoped, email us within the season and we will refund you. No argument, no interrogation, no “retention offer”. If a refund is ever refused we will tell you exactly why.
Purchases made through Apple are refunded through Apple’s own process.
Privacy
What we store: your email address (to sign you in and send the alerts you asked for), your entitlement record, your squad or team ID, and your alert preferences. That is all.
Why we’re allowed to: to perform the contract you bought (account, entitlement, verdicts), and legitimate interests for public league data used to produce rival verdicts. Public manager names and mini-league standings are personal data even though the game publishes them, and we treat them that way.
Marketing: we never send promotional messages on the alert channel. Signing up for alerts does not sign you up for marketing.
Analytics: cookieless. No advertising trackers, no third-party profiling, and therefore no cookie banner to dismiss.
Your rights: access, correction, deletion, objection and portability. Email us and we will action it. If you appear in a league we process and want out, tell us and we suppress you from all future artifacts at render time.
Retention: account and entitlement data for as long as you have an account; league history only for leagues with at least one active user, aggregated or deleted otherwise.
Sub-processors: the written part of a verdict is produced by a language model accessed through OpenRouter and served by Anthropic. What we send it is deliberately minimal — only the engine's decision payload: player names, projected points, prices, fixture difficulty and the chosen action. Your email, account, team name and FPL entry ID are never sent. The card payload carries no personal data at all.
If we later add free-text chat, that is different and we will say so plainly: anything you type could be sent to the model. That flow will be disclosed here specifically before it ships.
Accessibility
We target WCAG 2.2 AA, and the contrast of every colour pairing is checked by a script that runs against the design tokens — not by eye. Nothing is colour-only: signs, arrows, shapes and words carry meaning, and colour reinforces it. Touch targets are at least 24px, and 44px for primary actions. Motion respects your reduced-motion setting.
One honest limitation: there is only a dark theme right now. That is a real trade-off — dark interfaces can be harder with astigmatism or light sensitivity, especially for long reading of dense numbers. The mitigations we do have: text is never pure white, the background is never pure black, and nothing is smaller than 12px. A light theme, with its own full contrast and colour-blindness audit, ships by the November refresh.
If something here is unusable for you, email us and tell us — we will fix it and say what we changed.
Open-source attribution
This product stands on free software, and says so:
OpenFPL (MIT) — the public-data expected-points approach
open-fpl-solver / FPL-Optimization-Tools (Apache-2.0) — squad optimisation formulation
vaastav/Fantasy-Premier-League (MIT) — historical data structures
penaltyblog (MIT) — Poisson / Dixon-Coles reference implementation
Inter, Mona Sans, Geist Mono (SIL OFL 1.1) — typography
Next.js (MIT) · Tailwind CSS (MIT) · React (MIT)
Football data comes from the publicly available Fantasy Premier League API. Historical results and odds used for model calibration come from football-data.co.uk, used with acknowledgement.
Data sources
Player, price, fixture and ownership data comes from the publicly available Fantasy Premier League API. All FPL data © Premier League. We are not affiliated with, endorsed by, or connected to the Premier League or the Fantasy Premier League game.
Who you’re dealing with
Support: first reply within 24 hours, and within 4 hours in the run-up to a deadline. If we ever miss that, say so and we will fix it.